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Ouvrir la Console de Commandes
Pour utiliser les codes de triche dans Les Sims 4, vous devez d’abord ouvrir la console de commandes. Cette interface vous permettra de saisir tous les codes présentés dans ce guide.
PC/Mac :Â Ctrl + Shift + C
Console : Appuyez sur les quatre gâchettes simultanément
Une barre de texte blanche apparaîtra en haut de l’écran avec un curseur clignotant. C’est ici que vous devrez taper vos codes de triche.
Code Principal à Retenir
testingcheats true
Codes de Base pour les Simflouz
| Code | Effet | Notes |
|---|---|---|
motherlode |
Ajoute 50 000 § | Le plus utilisé |
kaching |
Ajoute 1 000 § | Rapide et simple |
rosebud |
Ajoute 1 000 § | Identique à kaching |
money [montant] |
Définit l’argent exact | Remplace le total |
sims.modify_funds [montant] |
Ajoute le montant spécifié | Plus précis |
sims.modify_funds -[montant] |
Retire le montant spécifié | Pour enlever de l’argent |
freeRealEstate on |
Toutes les maisons sont gratuites | Mode gestion de ville uniquement |
freeRealEstate off |
Désactive les maisons gratuites | Retour à la normale |
households.autopay_bills |
Plus jamais de factures | Permanent |
About ambient.garden
ambient.garden is an experiment that started with the question: can a composition be organized in space rather than time? Can it be experienced in space by the listener? To explore this concept, all the sounds and graphics were entirely generated from open source code. The sounds of ambient.garden were assembled and grown into a music album, A Walk Through the Ambient Garden, also open source.
Generative Aspects
Generative art is art that is generated from an autonomous process, like code. My approach is to rely on a generative base, but to turn to hand-crafting elements when fine control is needed. In ambient.garden, the layout and tuning of the musical forest is done by hand, but everything else is generated from code.
On the visual side, classic generative techniques are used, some of them reworked for the pointillist aesthetic. The terrain is based on Perlin noise and FBM. The trees make use of the golden angle and L-systems.
On the sonic side, all elements are generative, to the point of avoiding the use of any recorded samples. The chosen synthesis techniques mostly focus on physical modeling (waveguides, modal synthesis) aiming for an organic sound. All harmony is in just intonation, allowing for simpler manipulation of notes as ratios of each other. Deeper explanations can be found in the code itself.
About the Author
ambient.garden is a project by Pierre Cusa. My other works include more music, mostly film soundtracks and related genres, and other experimental programming projects.
Over the summer, I made my own electric skateboard using a £4 Raspberry Pi Zero. Controlled with a Nintendo Wiimote, capable of going 30km/h, and with a range of over 10km, this project has been pretty darn fun. In the video, you see me racing around Cambridge and I explain the ins and outs of this project. You can watch the video here: https://www.youtube.com/watch?v=2WLEur3M8Yk
This project has (to my surprise!) been featured all around the net: including Popular Mechanics, Hackaday and the BBC. This Github repo contains all of the code that I use to make my DIY electric skateboard purr.
À la FISM* 2022, Markobi obtient le titre de champion du Monde de Magie, devenant le deuxième français de l’histoire à remporter ce titre dans la catégorie reine : les cartes.
Avec son style atypique et sa magie dévastatrice, sa réputation devient alors planétaire.
Tendrilis is a constructed script or writing system that is designed to look like vines. Tendrilis replaces the Latin alphabet and you can use it to write in English or any language that uses primarily the Latin alphabet.
I created Tendrilis for my own creative project, and would love to share it to everyone who wants to use it for journaling or creative projects, tattoos, art, embroidery, roleplaying, books, secret messages, or anything else you can think of!
A TikTok-style interface for exploring random Wikipedia articles.
Draw.Audio is a free musical sketch-pad and sound synthesis exploration tool.
Music and artwork created with Draw.Audio are licensed under the Creative Commons Attribution 4.0 International License.
For questions or feedback, email randy@draw.audio.
Design by Sheer Havoc.
An interactive page that lets you scroll down the ocean. Visit the great depths of the Mariana Trench and discover all the sea creatures hidden beneath.
neutre='\e[0;m'
noir='\e[0;30m'
gris='\e[1;30m'
rougefonce='\e[0;31m'
rose='\e[1;31m'
vertfonce='\e[0;32m'
vertclair='\e[1;32m'
orange='\e[0;33m'
jaune='\e[1;33m'
bleufonce='\e[0;34m'
bleuclair='\e[1;34m'
violetfonce='\e[0;35m'
violetclair='\e[1;35m'
cyanfonce='\e[0;36m'
cyanclair='\e[1;36m'
grisclair='\e[0;37m'
blanc='\e[1;37m'
normal='\033[0m'
gras='\033[1m'
fin='\033[2m'
italic='\033[3m'
souligne='\033[4m'
flash='\033[5m'
inverse='\033[7m'
invisible='\033[8m'
echo -e "${rougefonce}Hello${neutre} ${jaune}World${neutre}"
echo -e "${gras}Hello${normal} ${flash}World${normal}"